import { CREATE_SAMPLING_FILTER } from "../utils/shaderUtils";
import { BaseFilter } from "./BaseFilter";
// prettier-ignore
const _GLSL = CREATE_SAMPLING_FILTER(
"oCl*=.2;"
);
/**
* Blur filter
* @extends {BaseFilter}
*/
export class BlurFilter extends BaseFilter {
get GLSL() {
return _GLSL;
}
}
Extensions