import { BaseTextureFilter } from "./BaseTextureFilter";
const _GLSL = BaseTextureFilter.$createGLSL(
"oCl=texture(uTex,vTUv+(Z.yz*(mskCl.rg-.5)*2.*vol));"
);
/**
* Displacement filter
* @extends {BaseTextureFilter}
*/
export class DisplacementFilter extends BaseTextureFilter {
get GLSL() {
return _GLSL;
}
}