import { BaseFilter } from "./BaseFilter";
const _GLSL = "oCl=texture(uTex,floor(vTUv/vol)*vol);";
/**
* Pixelate filter
* @extends {BaseFilter}
*/
export class PixelateFilter extends BaseFilter {
get GLSL() {
return _GLSL;
}
}
import { BaseFilter } from "./BaseFilter";
const _GLSL = "oCl=texture(uTex,floor(vTUv/vol)*vol);";
/**
* Pixelate filter
* @extends {BaseFilter}
*/
export class PixelateFilter extends BaseFilter {
get GLSL() {
return _GLSL;
}
}